Weapon Database
Complete weapon stats, upgrade paths, and best perks for Arc Raiders.
Categories:
Assault RifleShotgunHeavySMGMeleeAssault Rifle
Arpeggio
Standard AmmoReliable assault rifle with excellent upgrade potential. Progresses from Arpeggio I to IV, gaining significant bonuses at each tier.
Damage
28
Fire Rate
750
Mag
30
Upgrades: II → III → IV
Bettina
Standard AmmoBalanced assault rifle with good accuracy and manageable recoil. Excellent for intermediate players.
Damage
32
Fire Rate
600
Mag
30
Upgrades: II → III → IV
Shotgun
Tempest
Shell AmmoHigh-impact shotgun devastating at close range. Perfect for room clearing and close-quarters combat.
Damage
85
Fire Rate
120
Mag
6
Upgrades: II → III → IV
Renegade
Shell AmmoAuto-loading shotgun with consistent damage output. Reliable choice for sustained combat.
Damage
72
Fire Rate
180
Mag
8
Upgrades: II → III → IV
Il Toro
Shell AmmoHigh-damage shotgun designed for aggressive close-quarters pressure. Less versatile at lower upgrade levels, more dependent on upgrades and mods after patch 1.20.0.
Damage
7
Fire Rate
38
Mag
8
Upgrades: II → III → IV
Heavy
Anvil
Heavy AmmoPowerful heavy weapon with massive damage. Slow fire rate but devastates armored targets.
Damage
150
Fire Rate
60
Mag
10
Upgrades: II → III → IV
Torrent
Energy AmmoEnergy-based heavy weapon with rapid sustained fire. Excellent for melting enemies quickly.
Damage
45
Fire Rate
900
Mag
100
Upgrades: II → III → IV
Vulcano
Explosive AmmoLaunches explosive rounds with area-of-effect damage. Devastating against groups and structures.
Damage
200
Fire Rate
30
Mag
6
Upgrades: II → III → IV
SMG
Melee
Ripper
None AmmoRazor-sharp rotating blade that tears through enemies at high speed. Lightweight and devastating in close quarters.
Damage
65
Fire Rate
180
Mag
0
Upgrades: II → III → IV
Cleaver
None AmmoMassive heavy blade designed for bone-crushing strikes. Slower than other melee weapons but hits like a freight train.
Damage
120
Fire Rate
60
Mag
0
Upgrades: II → III → IV
Gristle
None AmmoA grotesque spiked mace fused with ARC organic matter. Bleeds targets on impact and synergizes with bleed effects.
Damage
85
Fire Rate
100
Mag
0
Upgrades: II → III → IV